Welcome to the Guild Wars 2 suggestions pages. This is the place where you get to let ArenaNet know what you want to happen with their upcoming game. They might listen, they might not - but that's all part of the fun!
*Note from Sersun*: As we learn more about GW2, we'll mark answers as "done", which will remove them from the default list view.
To be able to walk almost anywhere, up any cliff, through any forest, into any building would be a huge frustration-reducer and a nice change for loyal GW players.
Instead of having to wait until a friend comes online, you could send them a message which they can read in their own time. Maybe even a courier system so that people can trade more easily.
Maybe, every once in a while, especially preceding new expansions, there could be an event that actually changes the world itself. Let me give you an example before you say anything. Lets say, some time, long after the initial release of GW2, they announced an event which would allow all the players... [show more]
Maybe, every once in a while, especially preceding new expansions, there could be an event that actually changes the world itself. Let me give you an example before you say anything. Lets say, some time, long after the initial release of GW2, they announced an event which would allow all the players of the world to travel to a site outside Arah where they would be able to participate in a mission where they would attempt to take back Arah from the dragon that holds it (probably would involve more than one team of players at a time). We could call it "Remember the True Gods!". For about a month, people would be able to participate in this, and, after that month is over, players would be able to walk through the streets of Arah as a city reclaimed. Players might still be able to participate in the mission by visiting the old site outside of Arah as well.
Then, lets say, about a month later, the Canthan army shows up and starts raiding coastal areas all over Tyria. People would be able to play a series of missions where they the repel Canthan invasion, and after about a month or so of that, Canthan soldiers, who had been appearing in the open areas would start to disappear and the new expansion would come out which would allow us to take the fight to Cantha (I really want to slug it out with this new emperor).
Anyway, that was only an example. Not all of these events need be followed by an expansion, but it would be a great way to add in new content without adding new campaigns. I know it would be hell to program and the devs have already said some things about expansions and campaigns, but I'm just asking if you would like to see these world changing assuming they are possible.
When I first posted this idea in January, there were some really great comments on it that helped elaborate on the idea. You can read them by clicking here
(http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray/Archive_Guild_Wars_2_suggestions/January_2008_Page_2#World_Changing_Events) [show less]
Tengu already exist in Guild Wars lore as both the Angchu and Sensali tribes and this race continues to be a large fan favourite. It would be a shame to not include Tengu as a playable race in GW2.
The premise of this idea is fairly simple: combine companions and mounts. Preposterous as it sounds at first, this actually solves several problems posed by incorporating companions and mounts separately. First, let us deal with a few of the problems caused by mounts. Number one is how to deal... [show more]
The premise of this idea is fairly simple: combine companions and mounts. Preposterous as it sounds at first, this actually solves several problems posed by incorporating companions and mounts separately.
First, let us deal with a few of the problems caused by mounts. Number one is how to deal with the needs of several races, of different sizes and with different cultures who would all need mounts which suited them. Asura are easy, they could ride golems. Humans could ride anything. Sylvari might ride animated plant constructs, but it would be a pity if those couldn’t fight on their own.
The Norn, however, are too big to ride just about anything I saw in the original GW games short of a hydra. Not to mention the fact that Norn will be capable of transformations in the next game and will either be forced to choose between using mounts or transformations or be force to deal with the sight of a giant bear-man riding a horse.
The Charr have a similar problem. They would look silly riding just about anything other than their siege beasts, and what sense does it make to be toeing around a siege devourer if you can’t lay siege to something with it. That, however would give the Charr an unfair advantage unless all the other mounts were capable of something similar, but if you have that and a companion by your side who also will need a mount to keep up with you, and how is that different from having three companions?
Then there are even worse problems caused by companions. Firstly, we can’t have 3’000 Dunkoros running around in a continuous world. That’s just ridiculous. We could be capable of customizing their appearance, but that still leaves us with the other problems. Another problem is the question, “Why can we only have one companion?” It really doesn’t make a lot of sense to have a party of just two. More than that, why should they not count as part of our party but rather as part of our character? That would mean parties of sixteen, and if mounts can fight then that would turn a party of eight players into a party of forty-eight combatants roving the plains. Lastly, why would we be compensated for not using a companion? It makes no sense. Do companions suck the life force out of our characters to sustain themselves?
Granted, many of these problems do not need to be fixed in order to have a running game (technically, you could have 3,000 Dunkoros roaming the plains) but why put up with a problem when there is a simple way to fix it: combine companions and mounts.
This is all based off if the idea that there is no real difference between a mount that can fight while you’re not riding on it and a companion. Besides that, it answers all of the aforementioned questions and problems. No one will ask questions if 3’000 mounts who look alike are roaming the field. It makes sense that you would not be able to bring more than one mount wherever you go, and of course they wouldn’t count as part of our party: they’re mounts. Their ability to combine with your character as well as their sub-par fighting capabilities could compensate for their propensity to double the size of your party. Finally, the benefits lost by bringing a mount could be seen as a representation of the extra energy needed to maintain control of a mount in battle.
It is perfectly natural to assume that Charr would both fight alongside their siege beasts and use them as mounts. As for the Norn, they would need neither mounts nor companions. They would need to be compensated for their lack of a companion, but it makes sense that the Norn would travel alone. Also, they are a bit too large for any mount and they could be made capable of running at increased speeds over set distances on account of their superior physique. Their transformations would also compensate for the combat abilities denied them by their lack of mounts.
The unique nature of mounts made for each race would add variety to the game and could be used as part of the race advantages system. As each mount would be different, each could have different abilities. All of them would need to be capable of equitable speed so that parties could stay together, however, their combat and defensive capabilities could vary widely.
Each should complement the advantages and disadvantages of each race and be suited to each races attitudes and customs. For example, the Asura, being magically adept, would probably need their golems to protect or heal them in battle while they cast spells. Some golems might also augment the strength of Asura warriors in battle, compensating for their physical weaknesses.
I will shortly post links to pages proposing more specific ideas for each race both here and on my personal suggestions page if you are interested in finding out more.
Allow the members of a guild to own or inhabit smaller dwellings within the guild hall, a place to display their favorite weapons, plaques with titles, trophies, etc. The dwelling could be personalized, with materials, shape, and size picked by the player
Instead of cloned enemies coming after you, what if each (or just a couple) were different in height/color/armor type? Even a few random changes to one or two enemies could add a bit more realism into the game and add a little variety when killing giant mobs.
Battle can take place in many environments, and each can produce it's own experience if the environments are interactive enough and disticnt in challenge and situation. But few are as unique or interactive as a moving environment, instead of simply battling on the land, battles could take place... [show more]
Battle can take place in many environments, and each can produce it's own experience if the environments are interactive enough and disticnt in challenge and situation. But few are as unique or interactive as a moving environment, instead of simply battling on the land, battles could take place on moving ships on the sea.
With Guilds comes the opportunity to have guild owned ships instead of just Guild Halls, with this customizable and player controlled vessel, Guilds could explore the open seas, visit new locations for exploration and conquest, and most of all, engage in open combat on the sea, naturally brining together two mobile environments on a liquid plain.
The ability to steer your ship, operate it's propultion and armament, attack ship to ship, or board eachothers ships and fight directly in normal combat fashion allows this means of battle to be deeply original from most games as well as adding exponentially more activities than in the normal combat structure. [show less]
I haven't seen this yet so ill put it out there. Why have weapons disappear when we go into a city or outpost? Just have a back strap for staffs, hammers, sythes, spears,bows, and/or shields, a belt loop for axes, wands, and offhands, and a sheath for swords and daggers. Obiviously not all of these... [show more]
I haven't seen this yet so ill put it out there. Why have weapons disappear when we go into a city or outpost? Just have a back strap for staffs, hammers, sythes, spears,bows, and/or shields, a belt loop for axes, wands, and offhands, and a sheath for swords and daggers. Obiviously not all of these items would be on your character at the same time, but it would add variety in towns to see warriors walking around with shields on their backs, or an assasin with a pair of daggers at their belt. [show less]
You should be able to combine all races with all primary professions, and you should have good reasons to do so. There should not be any race or class restrictions. I loved being a Night Elf in the WoW trial, but I couldn't be that class that summons demons with that race (Warlock). I much preferred the... [show more]
You should be able to combine all races with all primary professions, and you should have good reasons to do so. There should not be any race or class restrictions.
I loved being a Night Elf in the WoW trial, but I couldn't be that class that summons demons with that race (Warlock). I much preferred the "Pick any two professions" model of GW, especially with their money back guarantee (switch the secondary anytime). Each race should have incentives to combine with any professions. For example, the Norn shape-shifting should include animal forms useful to spell casters. [show less]
I just think that if we're only going to be able to have one companion, we should be able to customize their appearance the way we customize our own characters. I've heard that Anet said that they are going to make companions location-based. That would mean that your companion changes when you travel... [show more]
I just think that if we're only going to be able to have one companion, we should be able to customize their appearance the way we customize our own characters. I've heard that Anet said that they are going to make companions location-based. That would mean that your companion changes when you travel to different regions. I have been unable to confirm this myself, but if it is true then I think we can all agree, Anet can do better. I mean, this does not even solve the problem of Companion sand Henchies in the Continuous World!
I think it would be better for us to be able to create ourselves a companion to go with each character. We could then decide on a race and class which would complement the abilities of our character. They would be just as customizable as our characters and we could equip them with whatever armors and weapons we chose. In order to supply us with enough money to equipp two characters, companions would need not to decrease the drop rate, though. It might also be a good idea to allow players to create a reserve of companion characters parallel to their player characters. A certain number of companions would be available to each account and all companions on the account would be available to each player character. This would make the system a bit more flexible. [show less]
This List can potentially get out of hand... is it possble to merge several suggestions that relate to each other or are equally popular? Should it be kept to 30 suggestion and move excess into distinctive aspects of GW2? Example: Climb, Jump, Walk, and Swim are share the exact same issues and are seemingly in high demand -- expanded ways to travel (we all wanted to do these at least once in the game). While several others related to expanded character creation options or real-time grapical environmental affects.
As we get more and more suggestions, we can create more focused topics, such as "How should character creation be improved?" In fact, there's nothing stopping you from adding that now, so I'd say go for it :) http://guildwars.grupthink.com/ask/
As we get more contributions, it will probably become obvious which new topics should be created. This topic may eventually be obsoleted by the more focused topics, but for now it's a good indication of which ideas are in high demand.
We're taking an organic approach to growing the community so we don't break up the discussion into too many categories, too soon.
To be honest, I perfered the wiki format, I've already noticed the 60 second edit timer, which would make it very hard to continue a work in progress, and this isn't nearly as organized as the wiki was, with linked topic, branching variations and plenty of opportunity to make continous improvements.
This site feels like it is designed for finished ideas, and I don't know how that fits in with group thinking, it seems like the only benifit is a clean and professional looking backdrop. I'm still new to this, so maybe some of you could personally share some features available from this site.
That 60-second timer is only for comments.Topics and answers can be edited at any point by the their authors and also by anyone with elevated privileges (moderators, admins, etc..) .
I guess that's alright, the essetials are covered. But if you've seen some of my responses, you'd know that I can't proof-read my work within one minute.
Hehe true. Maybe it's as simple as increasing the time limit for edits? I know forums have some limitations like this but I forget what the conventional rules are.
Probably an hour, it does leave room for the comment to be changed by the time someone reads it, but than this site isn't high on traffic right now, so it is more likely that it woln't be seen until some point later in the day or the next day.
I think a link to Guild Wars Wikis "The Movement of the World"-page, the Guild Wars 2 FAQ-page and the Guild Wars 2 page should be linked in the topic, as well as a link to the topic with already confirmed features to avoid ideas that goes against the features already confirmed. It will probably pop up some of those in the future anyway, but it will hopefully keep the amount down as well as leading people to a place where they can read more about GW2.
I really enjoy reading and reviewing some of the thoughts/suggestions/ideas by everybody because it gives me a feeling like GW2 is so so close and I'm extremely excited to see how it is.
Just a small idea I have that I haven't seen mentioned...is maybe there could be a box in the general options that allows one to manipulate their IGN so that it indicates to other players that they are in a "roleplaying mode". Just a thought =)
I really think we should summarize all answers putting them in categories, separating what problem are the ideas trying to solve. There are many answers on ideas of how to solve the same issues.
so we would put all the answers for one issue on one answer, quick references of all the ideas for that issue and links to the original posts... then put links to the "Categories answers" on the Question text...
I mean, if ANet actually comes here to read some suggestions, they won't read them all and many of the answers that should really be read won't.
They would instead read something like:
"Guilds Improvements:
->answer #1 quick description and a link to original
->answer#2
->etc."
so if someone from ANet comes to this site, they will read the quick descriptions and only read the full idea and the comments on it from ideas they found interesting....
This should really be done! Else, what's the point of this site?!
all the kool stuff that i never seen happen in a mmorpg
!. Hunters get attacked by there pets if they don't feed them food when there hungry
2. climb trees to break limbs off and set traps :)
and make your arrows with bird feathers and stones you find in the ground kill and skin deer for clothes hunters only
3. clmib ladders grab on and pull your self up
4. armor for your pets to carry your loot pack mules :) and makes them stronger
5. jump over stuff like falling rocks and logs make sidestep to walk around cliffs
6. fishing
for pets
7. cammo knife to hunt for hunters only
8. make the swords take 5 days to forge so you have to wate on a stronger swords and other weapons
9. when you put poison on your weapons it drips when you stab something it becomes green in the place you stab him is where he starts to bleed blood drip down and such
10. guilds have more towers ike if i was a hunter or a assassin and you was in the tower i have to sneak passed the gards and climb the towers to kill them but it well not be easy to do so
12. flips and moves for assassins and other characters
13. We bough all the packs for Guild wars and hope this would make up for it special missions and items to the people that beaten and bought the add ons like the mission pack with gwen mission pack :)
Comments
Leave a comment
There are so many great ideas it is hard to prioritize
I agree. However I'd like to be able to customize my characters a bit more, since I'm a character-creating junkie, so that would be my number one. :D
This List can potentially get out of hand... is it possble to merge several suggestions that relate to each other or are equally popular? Should it be kept to 30 suggestion and move excess into distinctive aspects of GW2? Example: Climb, Jump, Walk, and Swim are share the exact same issues and are seemingly in high demand -- expanded ways to travel (we all wanted to do these at least once in the game). While several others related to expanded character creation options or real-time grapical environmental affects.
As we get more and more suggestions, we can create more focused topics, such as "How should character creation be improved?" In fact, there's nothing stopping you from adding that now, so I'd say go for it :) http://guildwars.grupthink.com/ask/
As we get more contributions, it will probably become obvious which new topics should be created. This topic may eventually be obsoleted by the more focused topics, but for now it's a good indication of which ideas are in high demand.
We're taking an organic approach to growing the community so we don't break up the discussion into too many categories, too soon.
I forgot to add: Yes, duplicate answers and topics can be merged, preserving vote counts.
Feel free to report "dupes" to myself or Brokunn.
To be honest, I perfered the wiki format, I've already noticed the 60 second edit timer, which would make it very hard to continue a work in progress, and this isn't nearly as organized as the wiki was, with linked topic, branching variations and plenty of opportunity to make continous improvements.
This site feels like it is designed for finished ideas, and I don't know how that fits in with group thinking, it seems like the only benifit is a clean and professional looking backdrop. I'm still new to this, so maybe some of you could personally share some features available from this site.
Hi and welcome BahamutKaiser!
That 60-second timer is only for comments.Topics and answers can be edited at any point by the their authors and also by anyone with elevated privileges (moderators, admins, etc..) .
I guess that's alright, the essetials are covered. But if you've seen some of my responses, you'd know that I can't proof-read my work within one minute.
Hehe true. Maybe it's as simple as increasing the time limit for edits? I know forums have some limitations like this but I forget what the conventional rules are.
Probably an hour, it does leave room for the comment to be changed by the time someone reads it, but than this site isn't high on traffic right now, so it is more likely that it woln't be seen until some point later in the day or the next day.
I think a link to Guild Wars Wikis "The Movement of the World"-page, the Guild Wars 2 FAQ-page and the Guild Wars 2 page should be linked in the topic, as well as a link to the topic with already confirmed features to avoid ideas that goes against the features already confirmed. It will probably pop up some of those in the future anyway, but it will hopefully keep the amount down as well as leading people to a place where they can read more about GW2.
I believe that keeping a low level cap and the standard 8 skill bar is very important.
If GW2 wants to competitively compete with WoW they have to create a unique game to attract the right audience.
Expanding the world map and a persistent world is very important for an RPG feeling.
GW1 felt like a one person game because I would just go through levels with a few friends much like Fable and other games alike.
I really enjoy reading and reviewing some of the thoughts/suggestions/ideas by everybody because it gives me a feeling like GW2 is so so close and I'm extremely excited to see how it is.
Just a small idea I have that I haven't seen mentioned...is maybe there could be a box in the general options that allows one to manipulate their IGN so that it indicates to other players that they are in a "roleplaying mode". Just a thought =)
Triton, you should add that idea as an answer to this topic. Good one.
I really think we should summarize all answers putting them in categories, separating what problem are the ideas trying to solve. There are many answers on ideas of how to solve the same issues.
so we would put all the answers for one issue on one answer, quick references of all the ideas for that issue and links to the original posts... then put links to the "Categories answers" on the Question text...
I mean, if ANet actually comes here to read some suggestions, they won't read them all and many of the answers that should really be read won't.
They would instead read something like:
"Guilds Improvements:
->answer #1 quick description and a link to original
->answer#2
->etc."
so if someone from ANet comes to this site, they will read the quick descriptions and only read the full idea and the comments on it from ideas they found interesting....
This should really be done! Else, what's the point of this site?!
I hope these opinions help improve things and are not to much of a pain for anet.
i want to see more in to guild wars 2
all the kool stuff that i never seen happen in a mmorpg
!. Hunters get attacked by there pets if they don't feed them food when there hungry
2. climb trees to break limbs off and set traps :)
and make your arrows with bird feathers and stones you find in the ground kill and skin deer for clothes hunters only
3. clmib ladders grab on and pull your self up
4. armor for your pets to carry your loot pack mules :) and makes them stronger
5. jump over stuff like falling rocks and logs make sidestep to walk around cliffs
6. fishing
for pets
7. cammo knife to hunt for hunters only
8. make the swords take 5 days to forge so you have to wate on a stronger swords and other weapons
9. when you put poison on your weapons it drips when you stab something it becomes green in the place you stab him is where he starts to bleed blood drip down and such
10. guilds have more towers ike if i was a hunter or a assassin and you was in the tower i have to sneak passed the gards and climb the towers to kill them but it well not be easy to do so
12. flips and moves for assassins and other characters
13. We bough all the packs for Guild wars and hope this would make up for it special missions and items to the people that beaten and bought the add ons like the mission pack with gwen mission pack :)
work with me :) hear