The Sylvari are a young, inquisitive race of creatures spawned from a magical tree in Arbor Bay. The tree was planted by Ventari and Ronan, a Centaur and a human attempting to escape the violence that engulfed Tyria. The Sylvari still carry Ventari's beliefs and morals, despite his death long... [show more]
The Sylvari are a young, inquisitive race of creatures spawned from a magical tree in Arbor Bay. The tree was planted by Ventari and Ronan, a Centaur and a human attempting to escape the violence that engulfed Tyria. The Sylvari still carry Ventari's beliefs and morals, despite his death long before the Firstborn Sylvari even appeared because of the Ventari Tablet.
The Sylvari have an innate bond with plants, and each other. They call this the Dream of Dreams. However, concealed within the Dream of Dreams are nightmares, something which the Sylvari do not yet understand. The Sylvari are a young race of nature spirits who had awakened with the dawn of a new age in Tyria. They are beings of light as they have yet to be corrupted by the knowledge of sorrow, suspicion, or hatred. [show less]
The Charr are a race of large, savage, beast-like creatures that occupy much of eastern Tyria. Charr society consists of four legions, three allied and one outcast. Each legion is then separated into different warbands. Hierarchy is no more organized than this for the Charr; their society has not... [show more]
The Charr are a race of large, savage, beast-like creatures that occupy much of eastern Tyria. Charr society consists of four legions, three allied and one outcast. Each legion is then separated into different warbands. Hierarchy is no more organized than this for the Charr; their society has not been structured since the conclusion of the Flameseeker Prophecies and the death of the Titans, their fiery gods.
The Charr have always worshiped flame, so when the Titans were destroyed, Charr society almost fell apart. Hierophant Burntsoul, leader of the Flame Legion (now derogatorily referred to as the Gold Legion) managed to briefly unify the Charr once more under the Destroyers, who were also quickly exposed to be mortal by a leader of the Charr rebellion, Pyre Fierceshot. Since then, the Charr have rejected all gods, believing that they themselves are in control of their fate.
Although the Charr live in relative peace with one another and their neighbors to the west, the Norn, this does not mean that they do not have to defend their territories. Human resistance forces from the Blazeridge Mountains still strike out from their sole remaining fortress, and the ghosts of Ascalon City still zealously guard their home as if they might still have a chance against the might of the Charr legions. Meanwhile, the twisted servants of the dragon that rose from the Grothmar Wardowns and flew to the Crystal Desert are scattered around the Charr Homelands and Ascalon, killing any Charr that have the misfortune to encounter them. [show less]
The Norn are a race of nine-foot tall nordic warriors that currently inhabit parts of Kryta and the abandoned Dwarven fortresses in the Northern Shiverpeaks. They do not have armies, government or even a real society, only heroes. The Norn live for the hunt, so their tracking, stealth and killing... [show more]
The Norn are a race of nine-foot tall nordic warriors that currently inhabit parts of Kryta and the abandoned Dwarven fortresses in the Northern Shiverpeaks. They do not have armies, government or even a real society, only heroes. The Norn live for the hunt, so their tracking, stealth and killing skills make them invaluable allies in any combat situation. They were pushed southwards out of their homeland, the Far Shiverpeaks, by the servants of the great dragon that arose from an icy slumber in the cursed area around the Drakkar Lake that created the Nornbear. When they headed south, they entered conflict with the Dredge, a race that was enslaved by the Dwarves before the untimely demise of the Dwarven race. The hunt is on again, and the snow of the Shiverpeaks is once again tainted red by the blood of the heroes fighting atop the mountain range. [show less]
The Asura are a race of diminutive artisans, who secretly dwelled below-ground for thousands of years, until the minions of the Great Destroyer forced them out of their underground homes 250 years ago. Since then, they have adapted to surface life and quickly established themselves as one of the... [show more]
The Asura are a race of diminutive artisans, who secretly dwelled below-ground for thousands of years, until the minions of the Great Destroyer forced them out of their underground homes 250 years ago. Since then, they have adapted to surface life and quickly established themselves as one of the most powerful races in Tyria. They control a complex Gate system which links all the areas of Tyria together via magically-created wormholes. They have good relations with all races, and guard their neutrality and trade routes jealously, never allowing the Asura Gates to be used to gain the upper hands in the wars between the other races.
The Asura believe that they are destined to rule the world, with the taller, less intelligent races under them. Instead of an organized government system, they prefer to utilize krewes, which are small, efficient task forces designed to let each individual Asura reach their own maximum potential in any particular task. [show less]
Although once spread across the world, the humans control of Tyria has gradually slipped away over the last 250 years. Ascalon was lost to the Charr, the three states of Elona are under the control of the undead lord Palawa Joko and all links with Cantha were cut off after Orr rose, and the undead... [show more]
Although once spread across the world, the humans control of Tyria has gradually slipped away over the last 250 years. Ascalon was lost to the Charr, the three states of Elona are under the control of the undead lord Palawa Joko and all links with Cantha were cut off after Orr rose, and the undead armies of an ancient power took control of the sea. One of the last areas that has humans living outside of Kryta is in Ascalon at the fortress Ebonhawke which is able to survive through the assistance of the Asura Gate located there. [show less]
According to lore, Razah was spawned by the mist, when a suitable human pallette came into contact with the mists, and was copied. Since in GW2 Balthazar will be opening up gigantic arenas for us to fight over in the mists, I would say that there should be an abundance of not only human, but all the other... [show more]
According to lore, Razah was spawned by the mist, when a suitable human pallette came into contact with the mists, and was copied. Since in GW2 Balthazar will be opening up gigantic arenas for us to fight over in the mists, I would say that there should be an abundance of not only human, but all the other races as well for the mists to copy. I'm not sure it could be called a species, but a race or atleast a sub-speceis definatley. [show less]
The DRagons rise in GW2 and become a big enemy to fight.
I wanna be a bad Dragon. OO
But as where the Phoenix is a constant mate to a Dragon in the balance of life. I would love to be able to play a Phoenix to counter those evil DRagons.
I think it would be good to see a little more back round story on the cultures and races of Guild Wars. There is so many choppy bits in the story lines.
This would increase my appetite on the characters in the stories. Sure it is good to leave a little to the imagination. Though it leaves it without interest without giving a little to lean on.
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I think it would be good to see a little more back round story on the cultures and races of Guild Wars. There is so many choppy bits in the story lines.
This would increase my appetite on the characters in the stories. Sure it is good to leave a little to the imagination. Though it leaves it without interest without giving a little to lean on.
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http://www.mmorpg.com/...9425&bhcp=1