With GW2's confirmed use of guns and its history of war machines and bows, there should be a broad range of ammunition available to players for each of the various ranged weapons in the game. As I've said elsewhere on this site, I think weapon ammunition should be something players can craft using technology and magic. What do you think weapons should use for ammunition and how should that ammunition effect the world?
I started this topic in reaction to Mouse's comment on the Quivers suggestion in the GW2 Suggestions topic. I'm sure there are others out there with ideas for kinds of ammunition. Post and rank what you'd like here.
Let this "Female Gunner" image by Kekai Kotaki inspire you.
Sylvary's living ammo: 1-Seeds like grenades that crack unleashing a toxic cloud and inflicting poisoned and blindness condition to nearby foes. 2- Fast growing vines and a huge venus plant mouth in a trap that remains hidden on the ground's surface until someone comes near and triggers it. 3-A... [show more]
Sylvary's living ammo:
1-Seeds like grenades that crack unleashing a toxic cloud and inflicting poisoned and blindness condition to nearby foes.
2- Fast growing vines and a huge venus plant mouth in a trap that remains hidden on the ground's surface until someone comes near and triggers it.
3-A branch weapon that shoots waves of thorns that burst on contact with anything that touches them.
4-Parasitic fast growing plant that causes Hp degeneration and weakness when attaches itself to the enemy and then drops becoming a plant minion and inflicting deepwound condition.
maybe they could also have some plant parachutes [show less]
These would be the Sylvari equivalent of flaming arrows. They would not effect plants or plant-based creatures. They would use holy damage to ignore armor of fleshy creatures;but, would only do normal damage versus stone or metal, such as Golems or magical Earth armor.
There could be a skill that spawns a certain type of bomb in your hands (depending on the skill) And you'd just drop it (or maybe throw ???) and it'd explode.
This probably wouldn't be quit as dangerous as a spell weilding profession's version of Chain Lightning, but some simple elemental aoe damage from a flintlock or rifle would be neat. I picture the bullet's path being animated with line of lightning between the gun and the target for an instant, a... [show more]
This probably wouldn't be quit as dangerous as a spell weilding profession's version of Chain Lightning, but some simple elemental aoe damage from a flintlock or rifle would be neat. I picture the bullet's path being animated with line of lightning between the gun and the target for an instant, a thunder crack instead of the usual gun noise, etc. And chain lightning ammo, as opposed to just lightning ammo, would branch off to hit other targets as well.
Maybe this would be an elite type skill or be more difficult to craft than normal elemental ammunition or maybe it will just be more expensive or only work with certain guns! Who knows, right? [show less]
I'm kinda tying several threads together here. There's the "no ammo, please," "Ember Shot" and "Flash Rounds" threads. So, running on not doing traditioanl ammo, more with the blunderbus idea... One possibility is that all the guns fire packets of material that likely burst on impact. So we don't... [show more]
I'm kinda tying several threads together here. There's the "no ammo, please," "Ember Shot" and "Flash Rounds" threads. So, running on not doing traditioanl ammo, more with the blunderbus idea...
One possibility is that all the guns fire packets of material that likely burst on impact. So we don't have bullets in the traditional sense, but more like grenades. So, on impact different rounds can do very different things. Flash rounds burst and blind, ember burst and cause burning, entangling burst into sticky goo. Now the initial problem is that they all seem like AOE rounds, but they could have different sizes, which require a different sized gun. So the Charr bazooka would fire small footballs of AOE stuff, while the musket fires paintball sized single target packets. Most ammo would then be available in AOE and single target forms.
Possible ammos:
* Standard - Impact and fire damage
* Ember - Fire damage and burning
* Flash - Low damage and blinding
* Entangle - Slows movement
* Frag - Large number of small damage objects (good for getting through things like protective spirit)
* Spiked - Causes bleeding
* Gas - Causes choking, dazed or blindness
* Elemental - Infused with ele magic, they cause damage of their elemental type.
* Explosive - (not fire explosive) causes KD [show less]
This would probably be a Sylvari ammunition type. Maybe the bullet would actually be a magic seed that rapidly sprouts and entangles everything nearby the target it hit? The vines would probably be weak to ice or fire effects, perhaps ridding the foe of entanglement early. A twist on this could be... [show more]
This would probably be a Sylvari ammunition type. Maybe the bullet would actually be a magic seed that rapidly sprouts and entangles everything nearby the target it hit? The vines would probably be weak to ice or fire effects, perhaps ridding the foe of entanglement early.
A twist on this could be similar to the classic pokemon attack Leech Seed. The seed affixes itself to the target (may or may not entangle) but also causes the foes health to be sapped at a fixed rate and the gunman to be healed at the same fixed rate. Like botanical vampirism.
I think this would be a very fun ingame effect. Like goo guns in d20 future settings. [show less]
It was bound to come up XP. However, as you might guess with the suggestion topic, I'm not talking about the spell. You might be thinking, but missiles are advanced, they wouldn't be around in a musket weilding newly industrialized setting. However, I'm thinking more along the lines of the Chinese... [show more]
It was bound to come up XP. However, as you might guess with the suggestion topic, I'm not talking about the spell. You might be thinking, but missiles are advanced, they wouldn't be around in a musket weilding newly industrialized setting. However, I'm thinking more along the lines of the Chinese Hand Cannon, which some of the Charr concept art would seem to support (the large Bazooka looking devices). I don't expect the Charr to have heat-seeking missiles, but perhaps through some marriage of Charr and Asura tech, there could be magically enhanced missiles that would more accurately seek their target/weave around obstacles/rarely miss. This could be through a skill or again, just by crafting... who knows? Probably not Ron Paul... [show less]
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