#30 Grandmaster  

These are monk-like units that rely on fine-tuned reflexes and the ability to take pain.

Healing Aura: No inherent affect. Aids spells that heal and protect allies.
Staff mastery: Increases attacks involving quartstaffs. Aids in skills that cause conditions.
Unarmed combat: Increases handwrap attacks. Aids direct damage skills.
Reflexes: Increases the chance of dodging physical attacks. For every 3 ranks you can run 5% faster.

Notes: Quarterstaffs are combat staffs, not maagical staffs. Handwraps take the place of hand armor and increase unarmed attacks and act as weapons in there own right.

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o.deexs o.deexs: 124 points   8 months ago
I kind of like this idea but without the healing bit because that makes it too much like a monk.
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